About me
Mechanics & Narrative Game Designer with a B.Sc. in Computer Science. Combining architectural precision with evocative storytelling, I specialize in systemic depth, combat balancing, and procedural narrative. Semi-professional TTRPG Game Master with 13+ years of experience leading complex campaigns engineered for player agency.
CORE SPECIALIZATIONS
Systems Logic
EXTRA SKILLS
Unity / C#
Git
Prototyping
Semi-professional TTRPG GM
Narrative Design
Mechanics Archetypes
Combat Design
Portfolio Highlights
Elemental Arena
PC • Game Design Lead • Systems & Combat • Dropped Revshare
Lead a team with two other designers on systemic combat design and C# architecture, translating investor vision into polished mechanics.
- Owned the core GDD and systems documentation.
- Designed high-fidelity elemental combat abilities.
- Managed communication between owner and workers.
Elemental Arena – Blocking Showcases
2-Side Blocking
3-Side Blocking
Ragnarök – CRPG Systems & World GDD
Solo Game Design • GDD • Pathfinder 1e–Inspired CRPG
Solo-designed a large-scale Game Design Document based on my homebrew TTRPG world, exploring depth and consistency for a CRPG.
- Defined core gameplay loops, acts, city-building systems, Pathfinder-based combat, and faction/divine favor structures.
- Built a detailed mythological post-apocalyptic setting with zones, pantheon, factions, and NPCs, plus UI, audio, and content pipeline plans.
Labyrinth Engine
PC • Game Design Lead • Main Programmer
• Multiplayer
Sole GDD owner, main programmer. Currently In development. Build incoming.
- Defined core loop, and implemented it.
- Multiplayer Co-op design.
- Managed the GDD and production-ready milestones.
PROFESSIONAL EXPERIENCE • Indie LEAD DESIGNER
Lead role in architecting systems-driven gameplay and technical frameworks for high-fidelity interactive projects.
#WORK #SYSTEMS #TEAMWORK
EDUCATION • BSC COMPUTER SCIENCE
Academic focus on computational logic, software architecture, and the convergence of systemic mechanics and narrative.
#EDUCATION #ALGORITHMS #DESIGN
TECHNICAL MASTERY • UNITY & C#
Proficiency in Unity Engine, C#, C and Pyhton programming, Git workflows, useful for prototyping
#PROTOTYPING #UNITY #PROGRAMMING
EXTRA-CURRICULAR • TTRPG game master
I have worked with different people, wove narrative and designed player catering features for well established games.
#NARRATIVE #COMMUNITY #PROJECTS