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Álmos Szirmai-Szili

SYSTEMS DESIGNER • NARRATIVE Designer  

Designing for immersion. My aim is combining mechanics with narrative to build next-generation interactive experiences and deep player-centric systems.

About me

Mechanics & Narrative Game Designer with a B.Sc. in Computer Science. Combining architectural precision with evocative storytelling, I specialize in systemic depth, combat balancing, and procedural narrative. Semi-professional TTRPG Game Master with 13+ years of experience leading complex campaigns engineered for player agency.

CORE SPECIALIZATIONS

Systems Logic

EXTRA SKILLS

Unity / C#

Git 

Prototyping

 Semi-professional TTRPG GM

Narrative Design

Mechanics Archetypes

Combat Design

Portfolio Highlights

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Elemental Arena

PC • Game Design Lead • Systems & Combat • Dropped Revshare

Lead a team with two other designers on systemic combat design and C# architecture, translating investor vision into polished mechanics.

  • Owned the core GDD and systems documentation.
  • Designed high-fidelity elemental combat abilities.
  • Managed communication between owner and workers.
Elemental Arena – Blocking Showcases
Early2-SideBlocking.mp4
3-SidedBlocking.mp4

2-Side Blocking

3-Side Blocking

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Ragnarök – CRPG Systems & World GDD

Solo Game Design • GDD • Pathfinder 1e–Inspired CRPG

Solo-designed a large-scale Game Design Document based on my homebrew TTRPG world, exploring depth and consistency for a CRPG.

  • Defined core gameplay loops, acts, city-building systems, Pathfinder-based combat, and faction/divine favor structures.
  • Built a detailed mythological post-apocalyptic setting with zones, pantheon, factions, and NPCs, plus UI, audio, and content pipeline plans.
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Labyrinth Engine

PC • Game Design Lead • Main Programmer 

• Multiplayer

Sole GDD owner, main programmer. Currently In development. Build incoming.

  • Defined core loop, and implemented it.
  • Multiplayer Co-op design.
  • Managed the GDD and production-ready milestones.
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Alen Strange

PC • Game Design • Systems & Combat •  7 Day Jam

Worked as part of a 5 man team on a 7 day long jam as a mechanics designer. 

  • Worked on the core GDD and systems documentation.
  • Designed basic enemy AI based on the time constraints
  • Designed Boss AI and abilities. 
  • Balanced Hp and Damage,
PROFESSIONAL EXPERIENCE • Indie LEAD DESIGNER

Lead role in architecting systems-driven gameplay and technical frameworks for high-fidelity interactive projects.

#WORK #SYSTEMS #TEAMWORK

EDUCATION • BSC COMPUTER SCIENCE

Academic focus on computational logic, software architecture, and the convergence of systemic mechanics and narrative.

#EDUCATION #ALGORITHMS #DESIGN

TECHNICAL MASTERY • UNITY & C# 

Proficiency in Unity Engine, C#, C and Pyhton programming, Git workflows, useful for prototyping

#PROTOTYPING #UNITY #PROGRAMMING

EXTRA-CURRICULAR • TTRPG game master

I have worked with different people, wove narrative and designed player catering features for well established games.

#NARRATIVE #COMMUNITY #PROJECTS

Certificates
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UC-29211f3e-c981-4e90-828a-c616d41c84ee (1).jpg
Game Design Essentials Tools, Theories and Techniques Certificate (1).jpg
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